


Join us! Our away homes on the interwebs: Here's a video of Emerl importing into Mario Kart Wii, rigged over Mario.How To Fully Add A Custom Character (CONSOLE ONLY) Signup Login ModsĪnd creators, since 2001.

I think it could make for some interesting concepts. Well, I was wondering what it would look like if Aku Aku or Uka Uka or even the Velo Mask from Crash Nitro Kart transformed Crash. In Crash Bandicoot: The Wrath of Cortex the elemental masks transform Crunch into the relevant elemental version of him. Trippo (Unused Crash Team Racing Concept) The list of characters is extensive, and obviously I'm not expecting one person to do all of them but if there's any characters anyone wants to do I would greatly appreciate it. The first face is normal, 2 and 3 are blinking, 4 and 5 are a happy face, 6 is a hurt face and 7 is a sad face. Here's an example of Mario's different expressions in Mario Kart Wii. *Optional (but would be very much appreciated): Also if it's not too much problem could the eyes be a seperate polygon for blinking and other faces (where appropriate). įor the texture dimensions 256x256 is good, If there's extra detail that needs to be added and a larger texture is required then up to 256x512 or 512x512 is fine. They also need to be a good quality as it's on the Wii so anything above 600 faces is good. Emerl, my most recent import was 1270 faces and I haven't encountered any problems yet. The models need to be under 1000 faces to prevent possible lag. There are a lot of characters I want to import however I am no modeller and some of the characters either have no model or it is too high/low poly for Mario Kart Wii, so I humbly request assitance.

I prefer to do the less common/underused characters as I feel it's more original and unique. I've always been interested in putting my own concepts and ideas into games, and recently I've been importing characters into Mario Kart Wii by rigging a model over and existing characters bones.
